Jan 022018

Tim Shorts of Gothridge Manor just posted an NPC/enemy for your player characters to face.  It’s a psychopathic troglodyte!  Not just that, but there are also some ideas on putting him to use in your game.  The one that Tim talks about involves dead goblins, and a goblin with his feet cut off… you know you want to read more.  I enjoyed the post, and I’m sure your low-level PC heroes would love the challenge.

“Traksha isn’t the kind of NPC that you want to throw into a head on fight with the party. He knows he won’t survive. He’s the kind of NPC that works behind the scenes for as long as the GM deems him valuable as an unknown. Also, it allows the party to use investigation tactics. I’m not talking about a simple roll, I’m talking about gathering information to discover habits, track and find him.”

Developing NPCs (Traksha, the Psychopathic Troglodyte)
Nov 162017

There seems to be quite an uptick in the number of games and supplements being published, surging the roleplaying game industry.  Yet, a lot of the new publishers (and still many veterans of the industry) don’t have all of the skills or tools needed to be as successful as possible… yet.  Well, Christopher Helton of EN World is here to help!  His latest blog post aims to help publishers (and others) understand the importance of press releases, and how to use them effectively…

Media 101: The Esoteric Art Of Press Releases
Nov 022017

I love tips and tricks to pull on players.  It’s the little things that flesh out a gaming session, making it enjoyable night after night.  High Level Games talks about paranoia in one of their latest posts, and it’s a good read.

“So how do we take healthy, well adjusted heroes and turn them into shifty-eyed, shadow-watching, nervous wrecks? Simple: you erode their trust in things they take for granted. You can make them distrust one another, everything around them, or even themselves.”

4 Ways To Get under Your Players’ Skin This Halloween
Nov 012017

I pop on over to GnomeStew every so often, and somehow I missed this gem: Playing Characters Gamers Hate.  As I read, I kept finding myself saying, “yep,” “uh-huh,” and “been there!”  I’ve been in several different games over the years, and I’ve often seen the problem of players playing characters that others at the table hate, but I’ve also seen those hated characters work really well.  Successfully playing such characters all boils down to expectations and maturity, I think.

If you are playing such a character, want to play such a character, or have one at your table, give this a read…

Playing Characters Gamers Hate
Oct 302017

“If there is no true threat, it is not an adventure; it’s a tour.”

A lot of gamers have some really good advice when it comes to writing or running adventures.  And then every so often one stands out like the 800 lbs. gorilla.  This article came out almost ten years ago, and yet one could still find reasons to revisit it year after year.

Guide to Adventure Writing