There seems to be quite an uptick in the number of games and supplements being published, surging the roleplaying game industry. Yet, a lot of the new publishers (and still many veterans of the industry) don’t have all of the skills or tools needed to be as successful as possible… yet. Well, Christopher Helton of EN World is here to help! His latest blog post aims to help publishers (and others) understand the importance of press releases, and how to use them effectively…
I love tips and tricks to pull on players. It’s the little things that flesh out a gaming session, making it enjoyable night after night. High Level Games talks about paranoia in one of their latest posts, and it’s a good read.
“So how do we take healthy, well adjusted heroes and turn them into shifty-eyed, shadow-watching, nervous wrecks? Simple: you erode their trust in things they take for granted. You can make them distrust one another, everything around them, or even themselves.”
I pop on over to GnomeStew every so often, and somehow I missed this gem: Playing Characters Gamers Hate. As I read, I kept finding myself saying, “yep,” “uh-huh,” and “been there!” I’ve been in several different games over the years, and I’ve often seen the problem of players playing characters that others at the table hate, but I’ve also seen those hated characters work really well. Successfully playing such characters all boils down to expectations and maturity, I think.
If you are playing such a character, want to play such a character, or have one at your table, give this a read…
“If there is no true threat, it is not an adventure; it’s a tour.”
A lot of gamers have some really good advice when it comes to writing or running adventures. And then every so often one stands out like the 800 lbs. gorilla. This article came out almost ten years ago, and yet one could still find reasons to revisit it year after year.