Feb 212018
 

Do you like Advanced Dungeons & Dragons?  Cause it’s still going strong!  There’s just tons of support for the old school…

& Magazine is a website dedicated to OSR.  They publish plenty of free content, free PDF downloads, and their flagship quarterly magazine.

“We provide ideas, perspectives, and entertainment — articles and game aids for both players and dungeon masters of AD&D – from fantasy fiction to original adventures to new spells and magic items to game theory.”

Did I mention that it’s all free?

Check out & Magazine #14!
Jan 022018
 

Tim Shorts of Gothridge Manor just posted an NPC/enemy for your player characters to face.  It’s a psychopathic troglodyte!  Not just that, but there are also some ideas on putting him to use in your game.  The one that Tim talks about involves dead goblins, and a goblin with his feet cut off… you know you want to read more.  I enjoyed the post, and I’m sure your low-level PC heroes would love the challenge.

“Traksha isn’t the kind of NPC that you want to throw into a head on fight with the party. He knows he won’t survive. He’s the kind of NPC that works behind the scenes for as long as the GM deems him valuable as an unknown. Also, it allows the party to use investigation tactics. I’m not talking about a simple roll, I’m talking about gathering information to discover habits, track and find him.”

Developing NPCs (Traksha, the Psychopathic Troglodyte)
Nov 292017
 


I watched Flash Gordon a lot as a kid, and why not? It was cool!  …So retro and corny, it can’t really be anything BUT cool.  And, I would be lying if I said that I never used plots and scenes from the movie in my own gaming sessions.  This pulp action game is perfect for Savage Worlds – Fast, Furious, Fun!  So finally, it’s on Kickstarter.

Check out this new feature:

“At the beginning of each session, the players are given the Cliffhanger token. When the group decides to use it, they flip it over to the CLIFFHANGER side! Everyone gets a reward of some kind–such as drawing or refilling their Bennies, or gaining Conviction. But then the situation goes from the proverbial frying pan into the fire in some way!”

Is that not awesome?

Of course, the Kickstarter has already funded, so get in on this while you can.  It has just a few days left…

Check out the Kickstarter…
Nov 162017
 

There seems to be quite an uptick in the number of games and supplements being published, surging the roleplaying game industry.  Yet, a lot of the new publishers (and still many veterans of the industry) don’t have all of the skills or tools needed to be as successful as possible… yet.  Well, Christopher Helton of EN World is here to help!  His latest blog post aims to help publishers (and others) understand the importance of press releases, and how to use them effectively…

Media 101: The Esoteric Art Of Press Releases
Nov 062017
 

Saga of the Goblin Horde is, quite possibly, the best Savage Worlds fan game out there.  Richard Woolcock, of Zadmar Games… well, I guess you could say he’s my hero.

In Saga of the Goblin Horde, players take on the roles of goblin bosses in charge of fierce little goblin gangs, and they’re hell-bent on sticking it to the humans.  Goblins have been stepped on for far too long, but these new goblins from the western tribes just aren’t gonna put up with it.  Of course, this assumes the little buggers don’t get themselves killed from their own shenanigans.

You gotta download this.  It’s free, and awesome.
Nov 022017
 

I love tips and tricks to pull on players.  It’s the little things that flesh out a gaming session, making it enjoyable night after night.  High Level Games talks about paranoia in one of their latest posts, and it’s a good read.

“So how do we take healthy, well adjusted heroes and turn them into shifty-eyed, shadow-watching, nervous wrecks? Simple: you erode their trust in things they take for granted. You can make them distrust one another, everything around them, or even themselves.”

4 Ways To Get under Your Players’ Skin This Halloween
Nov 012017
 

I pop on over to GnomeStew every so often, and somehow I missed this gem: Playing Characters Gamers Hate.  As I read, I kept finding myself saying, “yep,” “uh-huh,” and “been there!”  I’ve been in several different games over the years, and I’ve often seen the problem of players playing characters that others at the table hate, but I’ve also seen those hated characters work really well.  Successfully playing such characters all boils down to expectations and maturity, I think.

If you are playing such a character, want to play such a character, or have one at your table, give this a read…

Playing Characters Gamers Hate